Every 5–6 seconds about 1 new young person somewhere in the world starts struggling with mental health.
Fewer than 20% of these young people will seek mental health services help.
Rather, some 70-80% of them turning to online sources for information or help, preferring the privacy, easy access, and greater control over help-seeking.
(Source: Ferrari et al., 2022)
83% of the self-help tools published online are wishy-washy instruments not backed by science. They are designed to attract traffic (''what type of dog are you'' psychological type tests) or advertise questionable paid products to a vulnerable user.
10,000+ mental health apps on the market, but…
Only 17% include at least some tools that are backed by science;
Only 1% include citations to published research.
Average 30 day user retention rate is at 3%.
vs.
Gaming average: 27%
Card games: 17%
Puzzle games: 13%
(Source: Larsen et al., 2019; Pretorius and Coyle, 2021; Kaveladze et al., 2022; Statista, 2023)

Reduces Amygdala Activity, calms emotional reactivity and builds up emotion regulation skills.
(Lieberman et al., 2007)
Separate fact and interpretation, foundation of cognitive reframing, which is a core practice of Cognitive Behavior Therapy (CBT) that can lead to positive emotion, better social functioning, and higher well-being.
(Gross & John, 2003)
Increase positive mood, improves sleep, lower blood pressure, enhances overall well-being.
(Emmons & McCullough, 2003)
Stress regulation and performance improvement.
(Balban et al., 2023)
Improve cardiovascular function, executive function, and stress management
(Sevoz-Couche & Laborde, 2022)
restore dopamine levels, reduce cortisol levels and improve the brain’s ability to learn and remember.
(Fialoke et al., 2024)
Strengthen attention, lower stress, and improve emotional self-regulation
(Lutz et al., 2008)
Great improvement in mood and reduction in stress and anxiety.
(Balban et al., 2023)
A core practice of Acceptance and Commitment Therapy (ACT), reduces intrusive thoughts and decreases anxiety
(Hartnett & Carr, 2013)
Reduces stress, anxiety, and depression while boosting happiness and life satisfaction.
(Neff & Germer, 2013)
improves sleep quality, reduces insomnia symptoms, and lowers stress and rumination.
(Ong et al., 2014)
Every knowledge we share on ASWA, we include the link to the citation of the original research
Every real location white noise we offer on Aswa, is based on research
For example: We offer a variety of real location recordings of birds singing in forest, because listening to birdsongs — even through headphones for just six minutes proven to significantly reduce anxiety and paranoia, lifted mood, and boosted overall well-being. (Stobbe, 2022)

Only supportive responses are allowed through icons.
A dedicated AI API monitors for any signs of danger and provides hotline information when needed.
Turn self-care into real-world kindness—making every mental health practice meaningful*
Note* Users earn points by practicing with science-based mental health tools — like emotion labeling or gratitude journal — and use them to grow a digital sanctuary filled with plants and mysterious creatures. But it doesn’t stop there: sustained practice will unlock real impact.
For example, practice for 30 days, and your digital bunny unlocks a donation to rescue a real one. Meditate for 100 hours to gift mental health access to a friend in need. Collect 10 unique types of trees, and we’ll plant one through ASWA-verified frontline NGOs.
We connect self-care to global care — making every practice moment truly meaningful.
We're actively developing the app and current Apple Testflight prototype contains following core toolset:
Give emotion a label and make sense of what and why you feel it. (A problem well stated is a problem half-solved!)
Additionally, we're implementing:
To remind users of their strength by showing them the support and resources available to them, and to help rewire their response during moments of anxiety — from feeling overwhelmed to believing '' I'm a unique masterpiece, and I got this''.
We figured that typical human isn't necessary keen to curling up with the paper like ‘'Personalized State Anxiety Detection: An Empirical Study with Linguistic Biomarkers and A Machine Learning Pipeline’ (Wang et al., 2023) for a cozy evening read.
But a game that subtly incorporates its insights? Now that’s engaging!
We are bringing this to ASWA. You can try to catch shooting stars that are periodically falling in your sanctuary's sky, and if you get one, you'll receive an actionable, interesting knowledge gem fact that can help you live your life better.
Guided breathworks and meditation flow to attack specific issue right now at this moment: anxiety, insomnia, tiredness, etc. Aswanian just taps on the north star in the sanctuary and selects what they want to gain right now: to refresh, to relax, to untangle thoughts, etc.
Emotional logging flow visualisation video
Sanctuary
You can try ASWA for yourself here:

The last couple of months has been intense in building the groundwork and fundamentals for the app's infrastructure, design and mechanics.
Now our focus is to get it out of the prototype stage.
We're working on making the app feel smooth, extremely easy to use, and look beautiful.
There are millions of big and small things we’d like to fix and implement to give ASWA the treatment it deserves — so it can give back to users a million times more.
1. Intense polishing
We're finishing up the infrastructure and main functionality soon and our biggest target after this is to focus extremely on solving all the navigational quirks, polishing functionality, addressing edge-cases. Make the app feel and look beautiful and effortless to the user. Using ASWA must be a pure joy, and as simple as taking a pill.
2. Deep Personalisation
We're working on building an interconnected personalisation algorithm that will use previous user inputs to surface the technics or stories in the feed that are the most relevant/helpful based on the current mental journey.
2 quick personalisation examples:
3. Deep Gamification
We don't want to make using ASWA feel like work; we want to make it feel like play.
That's why we're working on adding lots of gaming mechanics.
2 quick gamification examples:
4. Content and mechanics based on user feedback
We need to run test user cohorts through the app to gather their feedback and steer the app into direction that gives the most value based on the feedback we'll receive.

Please help us bring science-based personal sanctuaries to the pockets of young Earthlings all over the world.
*ASWA is made with Unreal Engine
The Problem